Raederle's Board Game Reviews
Ratings are out of 10. I'm calculating my ratings based on the following:
4.5 points: Enjoyment of game
1.5 points: Strategic (not just luck)
1 point: Plays quickly, smoothly
1 point: Replayability
1 point: Aesthetics, artwork
Game Title | Description |
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Times Played |
Heir to the Phoenix Crown brings together deck-building like Dominion or Thunderstone with symbols somewhat like Race for the Galaxy. Also includes interesting "narrative" similar to Smallworld. On a turn you might narrate, "I employ my acrobat in my cob home, she uses a potion. The potion causes the usurpers (the other players) to discard a card. Then with my lantern, vegetables, and golds I have enough love, strength and currency to send my acrobat to purchase a wisdom scroll. I also have extra accommodations in my Gnome Bluff, so I'll recruit a luminary — Princess Eshana." | ||||
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Gheos: Build and rearrange land-masses with tiles that fit together correctly no matter which way you turn them. You play one of the Gods instead of a civilization, making "battles" more fun and less of a personal blow. Scoring happens throughout, not just at the end. | |||
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Race for the Galaxy |
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Smallworld |
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Tikal |
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Elysium |
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Lewis and Clark The Expedition |
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In VivaJava: The Coffee Game you will temporarily team up with other players to pool interests for a limited time. Very dynamic strategy and fun theme. | |||
Voice of Conscience is perfect for parties, ice-breakers, and even class-rooms. This game gets people thinking and talking about interesting subjects. | ||||
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Thunderstone |
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Power Grid |
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Therapy The Game |
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In Goa |
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Splendor |
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Love Letter |
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Stone Age |
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Cave Troll |
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Migration is essentially checkers, except with each piece having special abilities, awesome art, awesome maps and pieces. Cute theme. | |||
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Apples to Apples |
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Carcassonne |
Build the map as you go. Score as you play. With expansions it has a lot of dynamic strategy. "Carcassonne: The City" is a great two-player version which can be modded for three-players quite easily. | |||
Ingenious |
Place double-hex pieces on a hexagonal board to create rows of colors and shapes to score points in individual colors. Your lowest colors' score is your final score, so you must score well in all of the colors to score highly. Highly strategic. No theme or substantial aesthetics; purely abstract mechanics. | |||
Forbidden Desert |
Cooperative game about excavating the desert and building an ancient flying machine to escape. Fun mechanics, but virtually no replayability. Beautiful artwork. Plays smoothy and quickly. Easy to learn, but complex enough to be interesting. | |||
Castles of Burgundy |
Create your own castle/territory with teeny-tiny hexes. Each hex you add affects scoring and/or actions you can make. Interesting integration of dice to determine where you can place hexes and what actions you can take. | |||
Le Havre |
Collect and distribute goods. Take actions based on available buildings. Harvests similar to Agricola. Fun economics game; mostly mechanics with weak theme. | |||
Sentinels of the Multiverse |
This cooperative game uses superheros similar to famous super heroes we're familiar with (such as superman and batman) as well as creative superheros like Ra (the Egyptian god). These heroes fight together against a "boss" deck. Plays quickly and is easy to learn. | |||
Batman Love Letter |
This game is the same as love letter with different artwork. The only difference is in the way tokens are allocated. I only recommend this to Batman fans, as the original artwork of Love Letter is of a higher quality. The rating I've assigned here may be unfairly low due to the fact that I'd just rather play the original Love Letter. |